

So F1 2016 offers two ways to break through and compete for the championship: you either stay with your team and wait for improvements for your car to become available, or you have your agent negotiate a deal with a better team. With two drivers per team, that really narrows the field.

Anyone following the actual sport in the past few decades will tell you there are always only two or three teams that are real contenders for any particular season – and sometimes even fewer. Each driver has the ambition to win races and championships, but in the end there are really only two main roads to success. This is because career mode mirrors the real sport quite well. Signing with a smaller team is actually a more fun and rewarding experience as well, because it offers more diversity over the span of a 10 year career.

You can start out by signing with a big team right away, but they’ll have higher expectations of you than a smaller team would. The main difference is that, in career mode, your main focus will be on your driver, who you will get to see grow from a prospect to (hopefully) a world champion. Of course the previous game also had a season mode that allowed you to play through a season, so how is the new career mode any different from doing that 10 times in a row? In career mode, you get to play through a ten year period of F1 racing – which is a lengthy affair when you consider that each season has about 20 races, and each race has a number of sessions – from warm-up to qualifying to the actual race. There’s more though, and heavy emphasis has been placed on the game’s new career mode. In short, the annual update that you might expect from your typical sports game is here. There are a few new things to see that make this year’s game in line with the real season that’s going on now though, such as the inclusion of a new track (Baku, in Azerbaijan) and the addition of a new team. Codemasters’ F1 2016 is, especially on PC, gorgeous to look at – as was last year’s version. Visually, not much has changed – but this wasn’t needed either. Will F1 2016 set things right and capitalize on last year’s groundwork? When we reviewed last year’s F1 2015, we commented on Codemasters’ bold move to head towards a new engine for their F1 racing franchise, but also noticed that it was a fairly bare bones release.
